Updating Demo Version 2.0



Hey guys!!


I updated the demo for Where Is Here: New Home.

In a couple of weeks, I had some feedback from the people that tried my demo.

What did I changed or fixed?

  • All game objects changed to Dynamic Occlusion ( when player is moving, the game objects doesn't disappear at the corner of the player's camera.
  • added effect to red vignette around the player to fade.
  • Deleted unnecessary LODs in game objects.
  • Found some game objects that had mesh collider, removed it and added box colliders. So the frame rate is running smoother. Mesh colliders lags the game if there are too many. I tried to change them all in box or sphere colliders.
  • The player can move in most of the conversations. For most people it was too irritating to stand still while conversations.
  • Change loading screen with a loading text rotating. You can notice if the game is running and freezes when it's ready to load the scene.
  • Fixed the particles of lights. It was URP Unlit so I changed to Simple Lit transparant/Additive because you would see black squares and it was weird.

That's it!

I hope the demo is a bit better to play it.
For me, it seems better because of the feedback.
It plays smoother. :D

LINK demo available to play on STEAM:
https://store.steampowered.com/app/1787450/Where_Is_Here_New_Home/


LINK FREE games on ITCH.IO:
https://roxanna-stefaniuc.itch.io


Thank you for all your feedback!


Roxanna Stefaniuc Fabiola
13 July 2022

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